Role: 3D Artist / Lookdev / Lighting / CompositingVessel — Concept & Cinematic Exploration
Visual development and cinematic execution of a sci-fi spacecraft system.
A concept-driven project focused on designing and visualizing a hyperjump-enabled spacecraft and its surrounding environment. The piece explores form language, energy systems, and scale through dynamic lighting and composition. Built using Blender for 3D, Substance Painter for texturing, and DaVinci Resolve for final grading, this project highlights both creative direction and technical versatility across a production pipeline.